The Descent Date: May-October, 2019Concept: VR game, guns fighting monsters in mining shaftTeam: 3 programmers, 1 artists, 1 audioPlatform: Steam VR w/ Hydraulic platformEngine: Unity Engine Role: Programmer Extra Notes: Player stands on hydraulic platform and the hydraulic platform moves to simulate lift descending down mine shaft, as well as any knocks or drops the player’s cage may get on the way down. I worked on the AI and animation state diagrams. Permanent link to this post (72 words, 1 image, estimated 17 secs reading time) C#, Unity, VR
Lecturer in Game Programming Date: Sept 2018 – Mar 2019 Extra Notes: Taught classes and labs in the following courses: Games Engine Creation (1st) Fundamentals of Graphical Programming (1st) Concurrent Network Applications (2nd) Maths and Algorithms (2nd) VR & AR programming (2nd) Multiplayer Games (3rd) Permanent link to this post (42 words, estimated 10 secs reading time) AR, C#, Multithreaded, Networking, Unity, VR
Zombie Pirates Date: 2018 Concept: AR game fighting Zombie Pirates Team: 2 programmers, 2 artists, 1 audio Platform: iPad Engine: Unity Engine Role: Programmer Extra Notes: Kids on cruise ship can borrow iPads from the operator. Then they start the game, and point the iPad at the AR target on the wall. Zombie pirates appear to burst through the wall towards the child and the child shoots their cannon at the zombies. The highest scores get recorded on monitors next to the AR target. Permanent link to this post (83 words, 1 image, estimated 20 secs reading time) AR, iPad, Mobile, Unity