Programming for nDreams Used Unreal Engine 4 and C++ to develop Vertical Slice Demo of Fracked. More information on the game can be found at https://ndreams.com/games/fracked Permanent link to this post (25 words, estimated 6 secs reading time) C#, Unreal, VR
AI Driving Date: December 2015 Concept: Driving around a track by AI Team: Solo Platform: Windows Engine: Unreal Engine Role: Programmer Extra Notes: This was the final project for an AI course. The Assignment: create top-down 2D view of a car driving along a vertical line. Provide input controls that allow you to shift the car right or left and use a Fuzzy Logic Controller to control steering the car back to the vertical line. What I developed: To add some extra challenge to my assignment, I took the 3D car driving game sample from Unreal Engine and spliced in an AI controller in place of the input controls. I then created the Fuzzy Logic Controller supported with automated tests (so I could modify the FLC if needed later with confidence) and gave it to the AI Controller. http://michaelmackinnon.com/wp-content/uploads/My-Movie.mp4 Permanent link to this post (138 words, estimated 33 secs reading time) CPlusPlus, tests, Unreal