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Tag Archives: Unreal

Programming for nDreams

Used Unreal Engine 4 and C++ to develop Vertical Slice Demo of Fracked. More information on the game can be found at https://ndreams.com/games/fracked

Permanent link to this post (25 words, estimated 6 secs reading time)
  • C#,
  • Unreal,
  • VR

AI Driving

Date: December 2015
Concept: Driving around a track by AI
Team: Solo
Platform: Windows
Engine: Unreal Engine

Role: Programmer

Extra Notes:
This was the final project for an AI course.
The Assignment: create top-down 2D view of a car driving along a vertical line. Provide
input controls that allow you to shift the car right or left and use a Fuzzy Logic
Controller to control steering the car back to the vertical line.
What I developed: To add some extra challenge to my assignment, I took the 3D car driving game
sample from Unreal Engine and spliced in an AI controller in place of the input
controls. I then created the Fuzzy Logic Controller supported with automated tests (so
I could modify the FLC if needed later with confidence) and gave it to the AI Controller.

http://michaelmackinnon.com/wp-content/uploads/My-Movie.mp4
Permanent link to this post (138 words, estimated 33 secs reading time)
  • CPlusPlus,
  • tests,
  • Unreal

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