LEGION:
Date: May 2016
Concept: In Legion you play on one of two teams. Legion is a single consciousness made up from assimilated parts. Each consciousness adds to Legion with each assimilation brings something to Legion, allowing it to grow and become more. Legion has a singular directive, to make everything part of itself. It does not know why it does this only that it must. The rogue team consists of characters that are trying to avoid being assimilated by Legion. They need to avoid being caught at all costs. They need to outrun, outsmart and outmaneuver it if they want to remain themselves.
The game ends when either Legion has assimilated all the rogues or the game timer ends. If the game timer ends, the rogue team wins.
Team (6):
The team consists of masters students from Abertay University in Scotland, of various disciplines.
Andrew Nash (Producer)
Blair Gray (Designer)
Callum Reid (Artist)
Michael MacKinnon (Programmer)
Nelson Costa (Programmer)
Tianji Soong (Artist)
Platform: Windows with PS4 Controllers
Engine: Unity Engine
My Role: Programmer (Gameplay/Audio/UI)
Extra Notes: Produced as the second term game project for the master’s degree program
at Abertay University