Date: August 2016
Concept: A VR archery game taking place in an ancient tower.
Aaron Humphries (3D Artist)
Ben Luff (Designer/Programmer/Audio)
Chris Winn (Designer)
Michael MacKinnon (Producer/Programmer)
Nelson de Costa (Programmer)
Platform: Windows with HTC Vive
Engine: Unity Engine 5.4
Role: Producer and Programmer (Gameplay/Audio)
The game makes use of 3m x 3m play area with no teleportation. A tower is used so that
the player can move vertically to encounter new areas to experience. This allows for the
elimination of teleportation and forces the player to fully immerse themselves into the
room-scale element of the game.