Monthly Archives: November 2019

The Descent

Date: May-October, 2019
Concept: VR game, guns fighting monsters in mining shaft
Team: 3 programmers, 1 artists, 1 audio
Platform: Steam VR w/ Hydraulic platform
Engine: Unity Engine

Role: Programmer

Extra Notes:

Player stands on hydraulic platform and the hydraulic platform moves to simulate lift descending down mine shaft, as well as any knocks or drops the player’s cage may get on the way down. I worked on the AI and animation state diagrams.

Zombie Pirates

Date: 2018
Concept: AR game fighting Zombie Pirates
Team: 2 programmers, 2 artists, 1 audio
Platform: iPad
Engine: Unity Engine

Role: Programmer

Extra Notes:

Kids on cruise ship can borrow iPads from the operator. Then they start the game, and point the iPad at the AR target on the wall. Zombie pirates appear to burst through the wall towards the child and the child shoots their cannon at the zombies. The highest scores get recorded on monitors next to the AR target.